Suche nach Personen

plus im Publikationsserver
plus bei BASE
plus bei Google Scholar

Daten exportieren

 

Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing : New Horizons players

Titelangaben

Verfügbarkeit überprüfen

Wischert-Zielke, Moritz ; Barke, Antonia:
Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing : New Horizons players.
In: Scientific Reports. 13 (29. März 2023): 5102. - 11 S.
ISSN 2045-2322

Volltext

Open Access
[img]
Vorschau
Text (PDF)
Verfügbar unter folgender Lizenz: Creative Commons: Attribution 4.0 International (CC BY 4.0) Creative Commons: Namensnennung (CC BY 4.0) .

Download (1MB) | Vorschau
Volltext Link zum Volltext (externe URL):
https://doi.org/10.1038/s41598-023-32113-6

Kurzfassung/Abstract

Throughout the last decade, research has considered players’ gaming motives as risk and the perceived social support (PSS) as protective factors in the context of Internet Gaming Disorder (IGD). However, the literature is lacking diversity regarding the representation of female gamers as well as of casual and console-based games. The aim of this study was to assess IGD, gaming motives, and PSS comparing recreational gamers and IGD candidates in a sample of Animal Crossing: New Horizons players. A total of 2909 ACNH players (93.7% of them female gamers) took part in an online survey which collected demographic, gaming-related, motivational, and psychopathologic data. Using the cut-off of at least five positive answers to the IGDQ, potential IGD candidates were identified. ACNH players reported a high prevalence rate for IGD (10.3%). IGD candidates differed from recreational players regarding age, sex, and game-related, motivational, and psychopathological variables. A binary logistic regression model was computed to predict membership in the potential IGD group. Age, PSS, escapism and competition motives as well as psychopathology were significant predictors. To discuss IGD in the context of casual gaming, we consider demographic, motivational, and psychopathological player characteristics as well as game design and the COVID-19 pandemic. IGD research needs to broaden its focus concerning game types as well as gamer populations.

Weitere Angaben

Publikationsform:Artikel
Sprache des Eintrags:Englisch
Institutionen der Universität:Geschichts- und Gesellschaftswissenschaftliche Fakultät > Soziologie > Professur für Prozessorientierte Soziologie
DOI / URN / ID:10.1038/s41598-023-32113-6
Open Access: Freie Zugänglichkeit des Volltexts?:Ja
Peer-Review-Journal:Ja
Verlag:Macmillan Publishers Limited, part of Springer Nature
Die Zeitschrift ist nachgewiesen in:
Titel an der KU entstanden:Ja
KU.edoc-ID:32030
Eingestellt am: 26. Apr 2023 10:28
Letzte Änderung: 19. Mär 2024 11:03
URL zu dieser Anzeige: https://edoc.ku.de/id/eprint/32030/
AnalyticsGoogle Scholar